Appearance
Processors
A processor represents a video processor and its configuration. Most projects have a single processor, but you can add more for multi-processor setups.
Adding a Processor
In the Processor sidebar panel, click the + button to add a new processor.
Selecting a Processor
Choose a processor from the equipment library dropdown. Available processors include models from:
- Brompton — Tessera S8, SX40, AMS8
- Colorlight — Z6, Z9
- Megapixel — Helios
- Novastar — NovaPro UHD Jr, VX1000
Each processor has different capabilities:
- Output count and type — 1G Ethernet ports, 10G fiber trunks, or both (mixed-output)
- Pixel capacity — How many pixels each output can drive, varying by bit depth and frame rate
- Compatible switches — Which fiber switches can be used with 10G outputs
Output Mode
Some processors have both 10G trunk outputs and direct 1G outputs — these are mixed-output processors (e.g., Megapixel Helios). When using a mixed-output processor, an output mode toggle appears:
- 10G Trunks + Switches (default) — Uses the 10G fiber ports, each connected to a trunk switch that fans out to LED panels via 1G ports
- Direct 1G — Bypasses the switch topology and connects directly to panels using the processor's 1G Ethernet ports
Switching output modes clears existing switch configurations and string assignments. A confirmation prompt is shown if assignments already exist.
Operating Parameters
After selecting a processor, configure:
Bit Depth
Choose between 8-bit, 10-bit, or 12-bit color. Higher bit depth gives smoother color gradients but reduces the number of pixels each output can drive.
Frame Rate
Select a refresh rate from the available options (varies by processor and bit depth). Common options include 23.976, 24, 25, 29.97, 30, 50, 59.94, 60 Hz and above.
Higher frame rates reduce pixel capacity per output but provide smoother motion. The relationship between bit depth, frame rate, and pixel capacity is defined by each processor's specifications.
Canvas Layout
The canvas layout determines how video outputs are arranged:
| Layout | Description |
|---|---|
| 1x1 | Single output |
| 1x2 | Two outputs side by side |
| 2x1 | Two outputs stacked |
| 2x2 | Four outputs in a grid |
Each slot in the layout can be assigned to a different output, or left empty.
Video Source Assignment
Map your project's video sources to slots in the canvas layout. Each video source has a resolution that determines how much pixel space is available for surfaces and screen mapping in that region.
Processor Stats
The panel displays key statistics for your configuration:
- Total output count and type (1G or 10G)
- Maximum pixels per video source at current bit depth and frame rate
- Total pixel capacity across all outputs
Multi-Processor Setups
For large installations, add multiple processors. Each processor operates independently with its own:
- Processor selection
- Bit depth and frame rate settings
- Video source assignments
- String assignments
- Switch configuration
Screens can be assigned to a specific processor, allowing you to split a large installation across multiple processors. See Multi-Processor Screens for a complete walkthrough of all the ways to set this up.
Multi-Processor Screens
A single screen can span multiple processors when it exceeds one processor's pixel capacity. This is configured from the Screens panel:
- In the screen's Processor section, use the + Split across additional processor dropdown to assign additional processors
- Use the up/down arrows to reorder processors — the order determines how strings are sequenced across processors
- At least one processor must always remain assigned
All processors assigned to a screen must use the same processor type.
Distribution Mode
When a screen has two or more processors assigned, a distribution mode toggle appears:
- Fill (default) — Packs panels into each processor's ports sequentially until reaching the pixel limit, then spills to the next processor
- Balance — Redistributes panels evenly across all processors for balanced switch utilization
The Processor panel shows which screens share each processor and how many panels are assigned to it (e.g., "48/96 panels").
