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How-to guides ​

The rest of this site is a reference manual: every control, one page per feature. This section is the opposite: complete, numbered walkthroughs that build something real, starting from an empty project. Each step says what you should see, so you can check your work as you go.

The four tutorials ​

Take them in order; each one assumes the moves the previous one taught.

TutorialWhat it teaches
Build your first wallThe canonical starter build: the new-project wizard, a half-panel bottom row, the processor's per-string pixel budget, and a 10G trunk → switch → 1G fan-out: one screen, one processor, one output, lit with a test pattern.
Split one screen across two processorsWhat to do when a wall outgrows a single processor: cut its picture in two, move one half's panels to a second processor, and span one surface seamlessly across two 4K outputs.
Three screens with switch redundancySeveral screens of different panel types on one processor, duplicating a screen, arranging in 3D, and giving every data string a dashed backup feed through a second switch.
Four outputs from one processorAn 8K wall on a single processor: four 4K inputs stitched into a 2×2 canvas, one linked surface across all four, and authoring a custom panel.

If you're brand new to the app, skim the interface overview first so the tree, workbench tabs, and Inspector are familiar words.

Jump straight to a task ​

Not everything needs a tutorial. Common tasks and where the manual covers them:

LED.FYI · Make every pixel count.