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Keyboard shortcuts ​

The complete keymap: a handful of global keys that work everywhere, plus per-workbench keys and mouse gestures. Press ? at any time (or click the keyboard icon in the top bar) to open the in-app cheat-sheet.

The keyboard-shortcuts cheat-sheet dialog, opened with ?

Reading this page ​

  • ⌘ means Cmd on macOS and Ctrl on Windows/Linux. The app accepts both modifiers everywhere, but all on-screen hints (palette rows, tooltips, the cheat-sheet) are drawn with the Mac glyphs ⌘ and ⇧.
  • Letter and digit keys are suppressed while you type. While the focus is in any text field, number field, or dropdown, the single-key shortcuts (1–6, ?, the 3D camera letters, Esc-to-deselect), ⌘Z and ⌘U do nothing, so typing "3" into a field never switches workbenches. Six shortcuts deliberately bypass this guard and work even mid-typing: ⌘K, ⌘B, ⌥⌘B, ⌘⇧O, and both save chords (⌘S, ⌘⇧S): hitting save mid-sentence is exactly when the reflex fires.

Global ​

KeyAction
⌘KOpen/close the command palette. Works even while typing in a field.
⌘BShow/hide the Project sidebar (the left rail). Works even while typing.
⌥⌘BShow/hide the Inspector (the right-hand panel). Works even while typing.
⌘⇧OOpen Live Output. Works even while typing.
⌘ZUndo the latest edit.
⌘⇧ZRedo.
⌘SConfirm your work is saved: settles any pending autosave and reports All changes saved…. Nothing opens; autosave is continuous.
⌘⇧SSave a version: opens the Name this version prompt. See Undo, redo & versions.
1 – 6Switch workbench: 1 3D · 2 2D Mapping · 3 Sheets · 4 Video · 5 Export · 6 2D Overview. Bare digits, no modifier; browsers reserve ⌘1–⌘9 for their own tabs. (2D Overview sits after Video in the tab strip but takes 6, so Export keeps the 5 it has always had.)
?Open/close the shortcuts cheat-sheet.
EscBack out of things, in layers; see below.
EnterIn confirm dialogs and prompts: confirm.

What Escape does ​

Esc means different things depending on what's open, in this priority order:

  1. An overlay is open (a dialog, the palette, the cheat-sheet, a prompt) → closes that overlay. Nothing else happens.
  2. A workbench mode is active (the 2D wire editor, split mode, the Sheets note tool, 3D zoom-to-window) → cancels the mode, and the same press also clears the selection, so one Esc backs out of everything. In the 2D wire editor specifically, the first Esc drops the chain you're mid-way through connecting and keeps you in wire mode; the next Esc exits the mode.
  3. Otherwise → clears the selection, same as clicking empty canvas. With nothing selected and nothing open, Esc does nothing.

3D workbench ​

These bare-letter keys work only while the 3D workbench is active (press 1 first), so the letters stay free everywhere else. The same views are available from the ViewCube widget in the viewport corner and from the command palette wherever a 3D view is showing.

KeyAction
FFront view
BBack view
SRight (side) view
TTop view
IIsometric view
0Fit view: reframe to the content, keeping the current view direction
PToggle perspective ↔ parallel projection (keeps the framing; resets to perspective on every app load)
WMove mode for the transform gizmo (the default)
ERotate mode for the transform gizmo

Left, Bottom, Dimetric, and Trimetric views have no key; reach them from the ViewCube's cube-icon menu or the palette. The ViewCube itself is all mouse: click its faces, edges, and corners to orient, use the surrounding arrows for 45° orbit steps, and pick zoom to window from its menu to drag a rubber-band rectangle the camera frames to (Esc cancels the tool). See The 3D workbench.

Selection in the 3D view uses the same mouse grammar as 2D Mapping: click a panel to select it, ⇧-click to add or remove one, double-click to select its whole screen, Esc to clear. Whatever you select (one panel, several, or a screen) gets the gizmo, and W / E choose what dragging it does. See Moving and rotating: the gizmo.

2D Mapping workbench ​

Keys act on the selected panel(s); gestures work anywhere on the canvas. See Arranging screens & panels in 2D.

Key / gestureAction
← ↑ → ↓Nudge the selected panels by 1 composite pixel, in the direction the arrow points on screen, including in Back view. Locked or disabled panels stay put. A burst of nudges is one undo step.
⇧ + arrowsNudge by 10 pixels.
LToggle the mapping-position lock on the selected panels. It's a group toggle: if any is unlocked, all lock; otherwise all unlock.
Space + dragPan the canvas (middle-mouse drag also pans).
Drag → (left-to-right)Window marquee: selects panels fully inside the box (drawn solid).
Drag ← (right-to-left)Crossing marquee: selects every panel the box touches (drawn dashed). The two marquee directions follow the CAD convention.
⇧ + clickAdd/remove from the selection: the whole slice when the panel belongs to a video slice you cut, otherwise that one panel.
⌥ + clickSelect just the panel under the cursor, reaching inside a slice or a selected screen. Add ⇧ (⌥⇧-click) to add or remove one panel of a slice.
Double-clickSelect the panel's whole screen.
⌘UUngroup the selected video slice; its panels rejoin the rest of the screen.
Click a wire(wire mode) Cut that connection; segments redden on hover. See Manual wiring.
Right-clickOpen the panel context menu. It acts on the whole selection when that already covers the panel under the cursor (a marquee set, a slice group, or the whole screen after a double-click), and ⌥+right-click reaches the single panel inside. (wire mode) Drop the chain you're mid-way through connecting, staying in wire mode.
Esc(wire mode) First press drops the armed chain, second press exits wire mode. Outside a mode: clear the selection.

2D Overview workbench ​

Mouse-driven, like 2D Mapping. See The 2D Overview workbench.

Key / gestureAction
Click / ⇧ + clickSelect a panel / add or remove one.
Drag → (left-to-right)Select panels fully inside the box, across several screens if it spans them.
Drag ← (right-to-left)Select every panel the box touches.
Double-click a pictureSelect the whole screen.
Drag a title barMove that screen's tile on the board.
Double-click a title barOpen that screen in 2D Mapping.
Space + drag, middle-mouse dragPan the board (plain scroll pans too).
⌘ + scroll (Ctrl on Windows)Zoom toward the pointer.
EscClear the selection.

Sheets workbench ​

Keys act on the selected block on the paper. See The Sheets workbench.

Key / gestureAction
Del / BackspaceDelete the selected block. Locked blocks refuse.
← ↑ → ↓Nudge the selected block by 1 mm on paper. Locked blocks don't move; a burst of nudges is one undo step.
⇧ + arrowsNudge by 10 mm.
⇧ while resizingKeep the aspect ratio. Scaled drawing blocks are always aspect-locked and resize from their corners only; ⇧ matters for free annotation blocks.
Space + dragPan the sheet.
EscDeselect the block; also cancels the note-placement tool. See Notes, leaders & block styling.

Live Output window ​

These work inside the popped-out output window (top-bar Live button or ⌘⇧O → pick an output → open). See The Live Output window.

KeyAction
F or F11Toggle fullscreen (double-clicking the window or clicking its on-screen hint also works).
SToggle the FPS counter overlay (off by default).
EscClose the window when it's not fullscreen. When fullscreen, Esc exits fullscreen first; that's the browser's own behavior.

Command palette & dialogs ​

KeyAction
↑ / ↓Move the highlight in the palette.
EnterRun the highlighted command; in prompts and confirm dialogs, confirm.
EscClose the palette / cancel the dialog. Clicking outside does the same.

Small menus (the Drawings list's + and ⋯, and the Templates library's Use and ⋯) work from the keyboard too: the first item is highlighted when the menu opens, ↑ / ↓ move between items (wrapping around), Home / End jump to the first and last, Enter picks, and Esc closes the menu and returns focus to its button.

Where did the fly camera go?

If you're coming from V1: the WASD fly camera is gone. V2's 3D view uses orbit controls plus the camera preset keys and the ViewCube above. See Render styles, LED look & backgrounds for the rest of the 3D view's controls.

LED.FYI · Make every pixel count.